Jurasis

Jurasis is the southern landmass of the Eastern Continent of Centracia, much of it is untamed jungle wilderness and swamps that are dotted with ancient temples and ruins. What little civilization exists is typically not friendly. Maps typically only show the shores, much of inner Jurasis remains unexplored and unknown. Expeditions only return about half of the time.

History
During ancient times, all of Kipernia had the climate of Jurasis. It was this reason that allowed the cold blooded Sarrukh to extend their rule so far. As well, before Kipernia was split into separate landmasses, it was easy for the Sarrukh and their Great Terrible Lizards to crush any oppisition. It wasn't until the lands were sundered and the world cooled with the cold blooded ones find themselves pushed into the last warm corner. Some say that is why the Human Kingdoms of Centracia hate all non-humans and magic, remants of their former masters.

The Yuan-Ti
Jurasis is the last hold of the ancient Sarrukh empire, their children, the Yuan-Ti, now control most of their former teritory. Although now they are confined to a few ancient ruins, and not the continent spanning empire they once were.

The Red Wizards of Thay
A kingdom ruled by exceptionally powerful wizards and liches, they are magic without control. Even the Arcane Collective, a bastion of magical research, condems their open use of all magics, in particular necromancy. The lords of Thay also utilize slavery, believing that the means always justify the ends. They seem to have a tentative alliance with the Yuan-Ti. Though they are nearly universally distrusted their emmisaries are still accepted in foreign lands, for fear of the wrath and destruction that Thay could bring to their shores should they wrong them. As such, many rulers keep a cautious relationship with this kingdom.

The Tortle Tribes
Perhaps the only friendly folk located in Jurasis, they inhabit the West Peninsulla known as The Snout of Omgar.